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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
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Game info
Spectrum

Turrican II

Turrican II
GenrePlatform Shooter
DeveloperEnigma Variations
PublisherRainbow Arts
Released1991
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
Turrican II: The Final Fight was released in 1991 for the Amiga and Atari ST and is the sequel to the original Turrican multi-platform shoot em up that enjoyed great success back in 1990 due to its extreme popularity as a state of-the-art arcade-style title! The game was released later in 1993 for the MS-DOS as well as for the 8bit home-computers such as the Amstrad CPC, Commodore 64 and ZX Spectrum. It was also released on the Nintendo SNES (as Super Turrican) and SEGA Megadrive/Genesis (as Universal Soldier) having though several differences in level design.
 
Review
Turrican IISTORY / GAMEPLAY
The year is 3025 and after the first defeat of Mogul the world was very calm. United Planets Freedom Forces were responsible to keep peace. But everything changed after the Avalon 1 (one of their spaceships) has been attacked by an unknown battle-cruiser that came from deep space. While being the only survivor from this fight, Bren McGuire (the new Turrican), needs to take his revenge against those who killed all his partners. So the hero must fight, shoot, walk across traps and confront a variety of alien species of different potential and size. Here's where the challenging story begins. Turrican must jump across many platforms, kill the enemies and gather all tokens available since they grant him with energy, extra bombs and new weapons. His main weapons are a rapid-fire assault rifle, an electro-sweeper plus the ability of becoming a rolling sharp razor (which can kill anything in its path) much like its predecessor. Do not forget to keep an eye on the time limit, as it will be an instant death! Unlike other games of its type, Turrican II contains also three levels of horizontal shooter action in the spirit of R-Type.
The action is fun, mindless and absorbing, and the huge range of enemies and bonus pods keeps it that way for hours. This game is a perfect example of "coin-op like" high quality arcade shooter released on every 8bit/16bit platforms.

GRAPHICS / SOUND
As with the CPC conversion, the programmers got the best out of the Spectrum machine here, resulting mainly in really good graphics considering Spectrum's hardware limitations. The main sprite had just a minor rework, and the overall graphics offer much of the original details, but scrolling is suffering quite a bit. The backgrounds are partly animated too, and resemble good enough the original visuals (i.e. the animated waterfalls).
Sound and music are similarly effective. The ZX version offers the awesome introductory music composition by Chris Huelsbeck (limited of course to its AY Yamaha sound chip), while there no music during gameplay. Sound effects are rather simplistic and there is a spot effect for every single bullet and explosion.

GAMEPLAY SAMPLE VIDEO
On our video below you may watch all versions of the game.
The ZX Spectrum version is at 52:37.
 
Screenshots
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
  • Turrican II
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
 
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
read more...
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
Comments
comment on 2009-10-01 00:43:02
WonderboyJoin Date: 2009-09-12
A great conversion from the Amiga/Atari. Good to play with nice graphics and sound. I do prefer playing it on a Commmodore.
 
 
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